Lines Matching refs:other
34 * but rather to make easier the creation of other rotation (Quaternion, rotation Matrix)
87 inline QuaternionType operator* (const AngleAxis& other) const
88 { return QuaternionType(*this) * QuaternionType(other); }
91 inline QuaternionType operator* (const QuaternionType& other) const
92 { return QuaternionType(*this) * other; }
99 inline Matrix3 operator* (const Matrix3& other) const
100 { return toRotationMatrix() * other; }
107 inline Vector3 operator* (const Vector3& other) const
108 { return toRotationMatrix() * other; }
133 inline explicit AngleAxis(const AngleAxis<OtherScalarType>& other)
135 m_axis = other.axis().template cast<Scalar>();
136 m_angle = Scalar(other.angle());
139 /** \returns \c true if \c *this is approximately equal to \a other, within the precision
143 bool isApprox(const AngleAxis& other, typename NumTraits<Scalar>::Real prec = precision<Scalar>()) const
144 { return m_axis.isApprox(other.m_axis, prec) && ei_isApprox(m_angle,other.m_angle, prec); }