Lines Matching full:actor
103 - Added rotationChanged() for Actor class, called when rotation changes, see https://github.com/libgdx/libgdx/pull/3563
137 - Made possible to use any actor for tooltips.
153 - Fixed ActorGestureListener pan and zoom when the actor is rotated or scaled.
205 - API Change: Group#toString now returns actor hierarchy. Group#print is gone.
237 - API Change: Added concept of target actor, separate from the actor the action is added to. This allows an action to be added to one actor but affect another. This is useful to create a sequence of actions that affect many different actors. Previously this would require adding actions to each actor and using delays to get them to play in the correct order.
292 - API Change: Removed Actor#setCenterPosition, added setPosition(x,y,align).
294 - API Change: Stage#cancelTouchFocus(EventListener,Actor) changed to cancelTouchFocusExcept.
394 - Added userObject to Actor in scene2d, allowing for custom data storage
410 - scene2d.ui, renamed Actor methods translate, rotate, scale, size to moveBy, rotateBy, scaleBy, sizeBy. May have conflicts with Actions static import, eg you'll need to use "Actions.moveBy"
477 - scene2d, no longer use getters/setters internally for Actor x, y, width, height, scalex, scaley and rotation.
482 - scene2d, Actor parentToLocalCoordinates and localToParentCoordinates refactoring, see http://www.badlogicgames.com/forum/viewtopic.php?p=40441#p40441