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Lines Matching refs:mass

14 %ignore btRigidBody::btRigidBodyConstructionInfo::btRigidBodyConstructionInfo(btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape);
15 %ignore btRigidBody::btRigidBodyConstructionInfo::btRigidBodyConstructionInfo(btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& localInertia);
70 public btRigidBodyConstructionInfo(float mass, btMotionState motionState, btCollisionShape collisionShape, Vector3 localInertia) {
71 this(false, mass, motionState, collisionShape, localInertia);
76 public btRigidBodyConstructionInfo(float mass, btMotionState motionState, btCollisionShape collisionShape) {
77 this(false, mass, motionState, collisionShape);
95 btRigidBodyConstructionInfo(bool dummy, btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& localInertia=btVector3(0,0,0)) {
96 return new btRigidBody::btRigidBodyConstructionInfo(mass, motionState, collisionShape, localInertia);
103 %ignore btRigidBody::btRigidBody(btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& localInertia=btVector3(0,0,0));
117 btRigidBody(bool dummy, btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& localInertia=btVector3(0,0,0)) {
118 return new btRigidBody(mass, motionState, collisionShape, localInertia);
146 public btRigidBody(float mass, btMotionState motionState, btCollisionShape collisionShape, Vector3 localInertia) {
147 this(false, mass, motionState, collisionShape, localInertia);
152 public btRigidBody(float mass, btMotionState motionState, btCollisionShape collisionShape) {
153 this(false, mass, motionState, collisionShape);