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Lines Matching refs:Water

203   ///   Water   - Potential places where an island could be formed.
263 /// entry, but if it later moves out of range, the search for new water
408 bool isWaterInRange(unsigned UserOffset, MachineBasicBlock *Water,
485 // sizes of each block, the location of all the water, and finding all of the
508 // appear as "new water" for the next iteration of constant pool placement.
647 /// information about the sizes of each block, the location of all the water,
671 // 'water' that a constant pool island could be placed.
861 // available water after it.
903 // the Water goes after OrigBB, not NewBB.
911 // available water after it (but not if it's already there, which happens
961 /// Water (a basic block) will be in range for the specific MI.
963 /// Compute how much the function will grow by inserting a CPE after Water.
965 MachineBasicBlock* Water, CPUser &U,
968 unsigned CPEOffset = BBInfo[Water->getNumber()].postOffset(CPELogAlign);
970 MachineFunction::const_iterator NextBlock = ++Water->getIterator();
972 NextBlockOffset = BBInfo[Water->getNumber()].postOffset();
1198 /// prefer the first water that is in range.
1208 // Check if water is in range and is either at a lower address than the
1209 // current "high water mark" or a new water block that was created since
1211 // latter case, we want to allow resetting the high water mark back to
1212 // this new water since we haven't seen it before. Inserting branches
1223 DEBUG(dbgs() << "Found water after BB#" << WaterBB->getNumber()
1254 // end of the block is within range, make new water there.
1301 // pool entries following this block; only the last one is in the water list.
1359 // Look for water where we can place this CPE.
1364 DEBUG(dbgs() << "Found water in range\n");
1367 // If the original WaterList entry was "new water" on this iteration,
1376 // No water found.
1383 DEBUG(dbgs() << "No water found\n");
1387 // called while handling branches so that the water will be seen on the
1396 // We are adding new water. Update NewWaterList.