Lines Matching full:permute
6598 // rounds because they will permute elements within both vectors.
8278 /// \brief Try to lower a shuffle as a permute of the inputs followed by an
8282 /// the two inputs, and so can permute them into something that feeds a single
8369 // FIXME: We could consider the total complexity of the permute of each
8573 // a permute. That will be faster than the domain cross.
8859 // a permute. That will be faster than the domain cross.
10234 // The immediate permute control byte looks like this:
10255 // Adjust each half of the permute mask by clearing the half that was
10478 // can fully permute the elements.
10649 // can fully permute the elements.