Lines Matching refs:two
44 blend two textures out of a larger set of textures. Moreover, in some
56 in a different texture map, and dynamically select which two
174 TEXTURE_2D_ARRAY_EXT for an two-dimensional array texture.
177 two-dimensional proxy array texture."
199 is used to specify a two-dimensional texture image. target must be one
200 of TEXTURE_2D for a two-dimensional texture, TEXTURE_1D_ARRAY_EXT for a
205 target may be either PROXY_TEXTURE_2D for a two-dimensional proxy
237 defines a two-dimensional texture image in exactly the manner of
286 w(x,y) = 0; for a two-dimensional texture or a two-dimensional array
293 "For a two-dimensional texture, two-dimensional array texture, or
304 For two-dimensional array textures, d_b is always treated as one,
313 reduction of the level_base array. For one- and two-dimensional array
334 "For one-, two-, or three-dimensional textures and one- or
335 two-dimensional array textures, a texture is complete if the following
343 "In addition to image arrays for one-, two-, and three-dimensional
344 textures, one- and two-dimensional array textures, and the six image
346 are maintained for one-, two-, and three-dimensional textures and one-
347 and two-dimensional array textures. Additionally, a single proxy image
363 Proxy arrays for one- and two-dimensional textures and one- and
364 two-dimensional array textures are operated on in the same way when
377 named one-, two-, and three-dimensional, cube map, and one- and
378 two-dimensional array texture objects can be created and operated upon.
393 TEXTURE_2D_ARRAY_EXT, it is and remains a one-, two-,
394 three-dimensional, cube map, one- or two-dimensional array texture
414 one-, two-, three-dimensional, cube map, and one- and two-dimensional
417 texture objects all of whose names are 0. The initial one-, two-,
418 three-dimensional, cube map, one- and two-dimensional array textures
436 "The texture object name space, including the initial one-, two-, and
437 three dimensional, cube map, and one- and two-dimensional array texture
446 texture lookups from one- and two-dimensional, rectangle, and
449 from two-dimensional array texture targets, let R be the interpolated
468 TEXTURE_2D_ARRAY_EXT to enable one-, two-, three-dimensional, cube
469 map, one-dimensional array, or two-dimensional array texture,
470 respectively. If both two- and one-dimensional textures are enabled,
471 the two-dimensional texture is used. If the three-dimensional and
472 either of the two- or one-dimensional textures is enabled, the
474 the three-, two-, or one-dimensional textures is enabled, then cube map
476 of cube map, three-, two-, or one-dimensional textures is enabled,
477 one-dimensional array texturing is used. If two-dimensional array
478 texture is enabled and any of cube map, three-, two-, one-dimensional
479 textures or one-dimensional array texture is enabled, two-dimensional
579 two-dimensional array texture. <layer> is an integer indicating the
584 texture or one- or two-dimensional array texture. Unlike
599 two-dimensional array texture, then
628 three-dimensional texture or a one- or two-dimensional array texture,
646 and TEXTURE_2D_ARRAY_EXT indicate a one-, two-, or three-dimensional
647 texture, or one- or two-dimensional array texture, respectively.
651 three-dimensional textures. One- and two-dimensional array textures
652 are treated as two- and three-dimensional images, respectively, where
655 For three-dimensional and two-dimensional array textures, pixel storage
656 operations are applied as if the image were two-dimensional, except
686 S3TC texture compression is supported for two-dimensional array textures.
688 as a compressed two-dimensional textures. When specifying or querying
690 and/or returned as a series of two-dimensional textures stored
702 are needed, use a two-dimensional texture with a height of one.
778 RESOLVED. Layers of both one- and two-dimensional array textures
781 two-dimensional texture.