Lines Matching full:didn
91 - glTexImage( format=GL_LUMINANCE ) didn't work
123 - glDepthFunc(GL_ALWAYS) with glDepthMask(GL_FALSE) didn't work
167 - glEnable/Disable( GL_LIGHTING ) didn't always take effect
181 - pixelzooming with gamma correction or blending didn't work
183 - glClear didn't always observe glColorMask changes
184 - olympic and offset demos didn't compile on some Suns
222 - multiple glClipPlane()'s didn't work reliably
223 - glPolygonMode() didn't always work
224 - glCullFace( GL_FRONT_AND_BACK ) didn't work
227 - XImage byte swapping didn't always work
255 - pixel mapping didn't always work
256 - the GL_GEQUAL stencil func didn't work
257 - the GL_INVERT stencil op didn't work
258 - the stencil write mask didn't work
259 - glPush/PopAttrib() didn't do enough error checking
260 - glIsList() didn't always work correctly
293 - glEdgeFlag() in display lists didn't always work
294 - glLight*() in display lists didn't work
302 - glEnable/glDisable of GL_EXT_vertex_array enums didn't work
310 - glEnable(GL_COLOR_MATERIAL) followed by glColor() didn't work right
312 - projective textures didn't work
338 - readpix.c didn't compile on Macintosh
339 - GL_INVERT and related logic ops didn't work right
340 - glTexImage[12]D() didn't check its parameters consistantly
345 - glBegin(p); glBegin(q); didn't generate an error
348 - 1-component alpha texture maps didn't work
352 - textures with borders didn't work correctly
354 - spotlights didn't effect ambient lighting correctly
378 - GL_SPHERE_MAP texcoord generation didn't work correctly
380 - glDrawPixels feedback/selection didn't examine RasterPos valid bit
383 - glDrawPixels sometimes didn't recognize some GL state changes
384 - gluProject/UnProject() didn't check for divide by zero
388 - glReadPixels between glBegin/glEnd didn't generate an error.
392 - glBindTexture sometimes didn't work
395 - glPopMatrix didn't set "dirty matrix" flag
494 - non-identity texture matrices didn't work with linux-386 configs
495 - glGenTextures() didn't reserve the returned texture IDs
526 - glInitNames didn't write initial hit record
527 - glBitmap didn't always check for invalid raster position
534 - GL_COMPILE_AND_EXECUTE mode didn't work reliably
540 - glDrawPixels with zoomY!=1 and top/bottom clipping didn't work
543 - glCopyTexSubImage2D() didn't work with 3Dfx driver
546 - glTexSubImage2D( .. GL_COLOR_INDEX .. ) didn't work
547 - glTexImageXD( .. GL_ABGR_EXT .. ) didn't work
556 - glAccum(GL_RETURN, s) didn't obey glColorMask() settings
572 - glPush/PopAttrib() didn't save/restore all texture state
573 - glBitmap in feedback mode didn't work
574 - feedback of texture coords didn't always work
597 - glCopyPixels between front/back buffers didn't copy alpha correctly
599 - glPixelStorei didn't accept GL_PACK/UNPACK_IMAGE_HEIGHT parameter
600 - glGet*() didn't accept GL_MAX_3D_TEXTURE_SIZE parameter
608 - glClear w/ glDepthMask(GL_FALSE) didn't work right on 3Dfx
632 - glTexImage[123]D() didn't accept internalFormat == GL_COLOR_INDEX
693 - gluBuild2DMipmaps() didn't accept GL_BGRA
700 didn't always work right
704 - GL_NICEST fog didn't always work with flat shading
706 - Line Z offset didn't always work
764 - glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
766 - per-fragment fog calculation didn't work without a Z buffer
769 - glXGetProcAddressARB() didn't always return the right address
770 - gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
794 - glPopAttrib() didn't restore all derived Mesa state correctly
814 - Windows: reading pixels from framebuffer didn't always work
817 - GL_NAND logicop didn't work right in RGBA mode
888 - Proxy textures for cube maps didn't work
897 - lighting didn't always produce the correct alpha value
924 - glTexParameter didn't flush the vertex buffer (Ray Tice)
942 - glDraw/ReadPixels didn't catch all the errors that they should have
948 - N threads rendering into one window didn't work reliably
949 - glCopyPixels didn't work for deep color channels
951 - glPopAttrib() didn't correctly restore user clip planes
965 - OSMesaMakeCurrent() didn't recognize buffer size changes
972 - blending clipped glDrawPixels didn't always work
973 - glGetTexImage() didn't accept packed pixel types
975 - glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
977 - glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
999 - 3dfx MESA_GLX_FX=window (render to window) didn't work
1002 - wglGetProcAddress didn't handle all API functions
1042 - OSMesaMakeCurrent() didn't recognize buffer size changes
1068 - GL_POINT and GL_LINE-mode polygons didn't obey cull state
1072 - FX (Glide) driver didn't compile
1073 - setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
1113 - NV vertex program ARL-relative fetches didn't work
1130 - blended, wide lines didn't always work correctly (bug 711595)
1133 didn't work correctly
1138 - glFog() didn't clamp fog colors
1143 - glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work
1214 - glBindProgramARB didn't update all necessary state
1223 - two-sided lighting and vertex program didn't work (bug 887330)
1225 didn't work.
1228 - generic vertex attribute arrays didn't work in display lists
1232 - linux-osmesa16-static config didn't work
1234 - glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE
1238 - glGetMaterial() didn't work reliably
1258 - glArrayElement in display lists didn't handle generic vertex attribs
1259 - glFogCoord didn't always work properly
1260 - ARB_fragment_program fog options didn't work
1263 - glTexEnviv in display lists didn't work
1264 - glRasterPos didn't do texgen or apply texture matrix
1273 - glBeginQueryARB and glEndQueryARB didn't work inside display lists
1295 - spriteblast demo didn't handle window size changes correctly
1296 - glTexSubImage didn't handle pixels=NULL correctly for PBOs
1308 - glReadPixels from a clipped front color buffer didn't always work
1309 - glTexImage didn't accept GL_RED/GREEN/BLUE as the format
1334 - some functions didn't support PBO functionality
1335 - glGetTexImage didn't convert color index images to RGBA as required
1344 - GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha
1351 - glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state
1372 - wglGetProcAddress() didn't handle wgl-functions
1388 - glxgears_fbconfig demo didn't work (bug 4237)
1397 - glGetTexLevelParameter didn't accept GL_TEXTURE_DEPTH_SIZE_ARB
1401 - glReadPixels from a texture bound to a framebuffer object didn't work
1407 - fragment programs that wrote result.depth.z didn't work
1412 - redefining a vertex program string didn't take effect in TNL module
1414 - vertex program LIT instruction didn't handle 0^0=1 correctly
1415 - fragment program fog option didn't work with glDrawPixels, glBitmap
1416 - USE_MGL_NAMESPACE didn't work for x86-64
1464 - glXCopyContext() didn't handle texture object bindings properly
1465 - glXCopyContext() didn't copy all lighting state
1501 - glDrawPixels GL_INDEX_OFFSET didn't always work
1503 - rectangular depth textures didn't work
1504 - invalid mode to glBegin didn't generate an error (bug 7142)
1505 - 'normalized' parameter to glVertexAttribPointerARB didn't work