Lines Matching refs:writemask
107 ctx->dsa_write_depth.depth.writemask = 1;
115 ctx->dsa_write_stencil.stencil[0].writemask = 0xff;
202 set_fragment_shader(struct blit_state *ctx, uint writemask,
205 if (!ctx->fs[pipe_tex][writemask]) {
208 ctx->fs[pipe_tex][writemask] =
211 writemask);
214 cso_set_fragment_shader_handle(ctx->cso, ctx->fs[pipe_tex][writemask]);
420 * \param writemask controls which channels in the dest surface are sourced
435 uint writemask, uint zs_writemask)
476 assert((writemask && !zs_writemask && !is_depth && !is_stencil) ||
477 (!writemask && (blit_depth || blit_stencil)));
671 if (writemask)
718 set_fragment_shader(ctx, writemask, sampler_view->texture->target);