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6 The rasterizer state controls the rendering of points, lines and triangles.
157 Points
163 Controls automatic texture coordinate generation for rendering sprite points.
195 Determines if points should be rasterized according to quad or point
198 OpenGL actually has quite different rasterization rules for points and
199 point sprites - hence this indicates if points should be rasterized as
200 points or according to point sprite (which decomposes them into quads,
204 points, regardless of whether point sprites are enabled or not.
212 Some renderers always internally translate points into quads; this state
216 Whether points should be smoothed. Point smoothing turns rectangular
217 points into circles or ovals.
223 The size of points, if not specified per-vertex.