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Lines Matching refs:x3

51     left->x3 = bez->x2 + t * (bez->x3 - bez->x2);
54 bez->x3 = bez->x3 + t * (bez->x4 - bez->x3);
57 bez->x2 = left->x3 + t * (bez->x3 - left->x3);
60 left->x3 = left->x2 + t * (left->x3 - left->x2);
63 left->x4 = bez->x1 = left->x3 + t * (bez->x2 - left->x3);
71 double c = (bez->x2 + bez->x3) * 0.5;
73 second_half->x3 = (bez->x3 + bez->x4) * 0.5;
76 first_half->x3 = (first_half->x2 + c) * 0.5;
77 second_half->x2 = (second_half->x3 + c) * 0.5;
79 (first_half->x3 + second_half->x2) * 0.5;
116 + ABS((x4x1)*(b->y1 - b->y3) - (y4y1)*(b->x1 - b->x3));
119 ABS(b->x1 - b->x3) + ABS(b->y1 - b->y3);
141 len = len + line_length(bez->x2, bez->y2, bez->x3, bez->y3);
142 len = len + line_length(bez->x3, bez->y3, bez->x4, bez->y4);
169 float x3, float y3,
176 bez->x3 = x3;
182 x1, y1, x2, y2, x3, y3, x4, y4);
199 bez->x3 = pt3[0];
213 matrix_map_point(matrix, bez->x3, bez->y3, &bez->x3, &bez->y3);
228 pt[0] = a*bez->x1 + b*bez->x2 + c*bez->x3 + d*bez->x4;
240 norm[1] = -(bez->x2-bez->x1) * a - (bez->x3-bez->x2) * b - (bez->x4-bez->x3) * c;
337 VGboolean p2_p3_equal = (orig->x2 == orig->x3 && orig->y2 == orig->y3);
338 VGboolean p3_p4_equal = (orig->x3 == orig->x4 && orig->y3 == orig->y4);
357 points[np][0] = orig->x3;
394 (orig->x3 - orig->x4)*(orig->x3 - orig->x4) +
396 float dot = (orig->x1 - orig->x2)*(orig->x3 - orig->x4) +
461 normals[2][1] = b->x3 - b->x4;
468 normals[1][0] = b->x1 - b->x2 - b->x3 + b->x4;
508 o->x3 = circle[i+1][0] + normals[i+1][1]*kappa;
528 if (bez->x1 == bez->x2 && bez->x1 == bez->x3 && bez->x1 == bez->x4 &&
592 if (bez->x3 < xmin)
593 xmin = bez->x3;
594 else if (bez->x3 > xmax)
595 xmax = bez->x3;
631 tangent[2] = bez->x3;