Lines Matching full:dpdx
747 vec4 textureGrad( sampler1D sampler, float P, float dPdx, float dPdy);
748 ivec4 textureGrad(isampler1D sampler, float P, float dPdx, float dPdy);
749 uvec4 textureGrad(usampler1D sampler, float P, float dPdx, float dPdy);
751 vec4 textureGrad( sampler2D sampler, vec2 P, vec2 dPdx, vec2 dPdy);
752 ivec4 textureGrad(isampler2D sampler, vec2 P, vec2 dPdx, vec2 dPdy);
753 uvec4 textureGrad(usampler2D sampler, vec2 P, vec2 dPdx, vec2 dPdy);
755 vec4 textureGrad( sampler3D sampler, vec3 P, vec3 dPdx, vec3 dPdy);
756 ivec4 textureGrad(isampler3D sampler, vec3 P, vec3 dPdx, vec3 dPdy);
757 uvec4 textureGrad(usampler3D sampler, vec3 P, vec3 dPdx, vec3 dPdy);
759 vec4 textureGrad( samplerCube sampler, vec3 P, vec3 dPdx, vec3 dPdy);
760 ivec4 textureGrad(isamplerCube sampler, vec3 P, vec3 dPdx, vec3 dPdy);
761 uvec4 textureGrad(usamplerCube sampler, vec3 P, vec3 dPdx, vec3 dPdy);
763 float textureGrad(sampler1DShadow sampler, vec3 P, float dPdx, float dPdy);
764 float textureGrad(sampler2DShadow sampler, vec3 P, vec2 dPdx, vec2 dPdy);
765 float textureGrad(samplerCubeShadow sampler, vec4 P, vec3 dPdx, vec3 dPdy);
767 vec4 textureGrad( sampler1DArray sampler, vec2 P, float dPdx, float dPdy);
768 ivec4 textureGrad(isampler1DArray sampler, vec2 P, float dPdx, float dPdy);
769 uvec4 textureGrad(usampler1DArray sampler, vec2 P, float dPdx, float dPdy);
771 vec4 textureGrad( sampler2DArray sampler, vec3 P, vec2 dPdx, vec2 dPdy);
772 ivec4 textureGrad(isampler2DArray sampler, vec3 P, vec2 dPdx, vec2 dPdy);
773 uvec4 textureGrad(usampler2DArray sampler, vec3 P, vec2 dPdx, vec2 dPdy);
775 float textureGrad(sampler1DArrayShadow sampler, vec3 P, float dPdx, float dPdy);
776 float textureGrad(sampler2DArrayShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy);
806 vec4 textureProjGrad( sampler1D sampler, vec2 P, float dPdx, float dPdy);
807 ivec4 textureProjGrad(isampler1D sampler, vec2 P, float dPdx, float dPdy);
808 uvec4 textureProjGrad(usampler1D sampler, vec2 P, float dPdx, float dPdy);
809 vec4 textureProjGrad( sampler1D sampler, vec4 P, float dPdx, float dPdy);
810 ivec4 textureProjGrad(isampler1D sampler, vec4 P, float dPdx, float dPdy);
811 uvec4 textureProjGrad(usampler1D sampler, vec4 P, float dPdx, float dPdy);
813 vec4 textureProjGrad( sampler2D sampler, vec3 P, vec2 dPdx, vec2 dPdy);
814 ivec4 textureProjGrad(isampler2D sampler, vec3 P, vec2 dPdx, vec2 dPdy);
815 uvec4 textureProjGrad(usampler2D sampler, vec3 P, vec2 dPdx, vec2 dPdy);
816 vec4 textureProjGrad( sampler2D sampler, vec4 P, vec2 dPdx, vec2 dPdy);
817 ivec4 textureProjGrad(isampler2D sampler, vec4 P, vec2 dPdx, vec2 dPdy);
818 uvec4 textureProjGrad(usampler2D sampler, vec4 P, vec2 dPdx, vec2 dPdy);
820 vec4 textureProjGrad( sampler3D sampler, vec4 P, vec3 dPdx, vec3 dPdy);
821 ivec4 textureProjGrad(isampler3D sampler, vec4 P, vec3 dPdx, vec3 dPdy);
822 uvec4 textureProjGrad(usampler3D sampler, vec4 P, vec3 dPdx, vec3 dPdy);
824 float textureProjGrad(sampler1DShadow sampler, vec4 P, float dPdx, float dPdy);
825 float textureProjGrad(sampler2DShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy);