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Lines Matching full:currenttexture

158    struct gl_texture_object *CurrentTexture[NUM_TEXTURE_TARGETS];
695 _mesa_reference_texobj(&save->CurrentTexture[tgt],
1019 if (ctx->Texture.Unit[0].CurrentTex[tgt] != save->CurrentTexture[tgt]) {
1022 save->CurrentTexture[tgt]);
1024 _mesa_reference_texobj(&save->CurrentTexture[tgt], NULL);