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Lines Matching refs:arrays

77  * For all the vertex arrays in the array object, unbind any pointers
204 * Initialize a gl_array_object's arrays.
218 /* Init the individual arrays */
308 * Examine vertex arrays to update the gl_array_object::_MaxElement field.
420 * pointers in the old and new objects. The only arrays that are "dirty" are
476 * Generate a set of unique array object IDs and store them in \c arrays.
479 * \param arrays Array of \c n locations to store the IDs.
480 * \param vboOnly Will arrays have to reside in VBOs?
483 gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays)
494 if (!arrays) {
511 arrays[i] = first + i;
518 * All arrays will be required to live in VBOs.
521 _mesa_GenVertexArrays(GLsizei n, GLuint *arrays)
524 gen_vertex_arrays(ctx, n, arrays);
530 * Arrays may live in VBOs or ordinary memory.
533 _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *arrays)
536 gen_vertex_arrays(ctx, n, arrays);