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Lines Matching full:texels

203 #define N_TEXELS 32 /* number of texels in a block (always 32) */
476 * input[N_TEXELS][MAX_COMP] input texels
481 GLint sum[MAX_VECT][MAX_COMP]; /* used to accumulate closest texels */
616 /* the first n texels in reord are guaranteed to be non-zero */
758 /* add in texels */
778 /* add in texels */
864 /* add in texels */
961 /* add in texels */
995 /* add in texels */
1124 /* add in texels */
1157 /* add in texels */
1206 /* 8 texels each line */
1233 /* skip all transparent black texels */