Lines Matching full:compressed
1462 return GL_TRUE; /* true for any compressed format so far */
1685 * Return expected size of a compressed texture.
1697 * Return compressed texture block size, in pixels.
1923 /* additional checks for compressed textures */
1927 "glTexImage%dD(target can't be compressed)", dimensions);
2021 reason = "compressed paletted textures must be 2D";
2069 /* No compressed formats support borders at this time */
2827 * have the DTXn library, force a generic compressed format instead.
2911 * \param compressed only GL_TRUE for glCompressedTexImage1D/2D/3D calls.
2912 * \param format the user's image format (only used if !compressed)
2913 * \param type the user's image type (only used if !compressed)
2917 teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims,
2923 const char *func = compressed ? "glCompressedTexImage" : "glTexImage";
2931 if (compressed)
2959 if (compressed) {
2971 /* Here we convert a cpal compressed image into a regular glTexImage2D
2975 if (compressed && !error && dims == 2) {
3077 if (compressed) {
3582 /****** Compressed Textures ******/
3588 * \warning There are some bad assumptions here about the size of compressed
3605 /* 1D compressed textures not allowed */
3630 /* 3D compressed textures not allowed */
3636 /* this will catch any invalid compressed format token */