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Lines Matching full:srcdepth

311  * \param srcDepth  source image depth
322 GLint srcWidth, GLint srcHeight, GLint srcDepth,
357 tempImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth
363 for (img = 0; img < srcDepth; img++) {
395 newImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth
404 n = srcWidth * srcHeight * srcDepth;
434 GLint srcWidth, GLint srcHeight, GLint srcDepth,
466 tempImage = (GLuint *) malloc(srcWidth * srcHeight * srcDepth
472 for (img = 0; img < srcDepth; img++) {
504 newImage = (GLuint *) malloc(srcWidth * srcHeight * srcDepth
513 n = srcWidth * srcHeight * srcDepth;
552 * \param srcDepth source image depth
563 GLint srcWidth, GLint srcHeight, GLint srcDepth,
594 tempImage = (GLubyte *) malloc(srcWidth * srcHeight * srcDepth
601 for (img = 0; img < srcDepth; img++) {
635 newImage = (GLubyte *) malloc(srcWidth * srcHeight * srcDepth
644 n = srcWidth * srcHeight * srcDepth;
858 GLint srcWidth, GLint srcHeight, GLint srcDepth,
905 for (img = 0; img < srcDepth; img++) {
930 GLint srcWidth, GLint srcHeight, GLint srcDepth,
948 for (img = 0; img < srcDepth; img++) {
957 for (img = 0; img < srcDepth; img++) {
986 srcWidth, srcHeight, srcDepth,
993 for (img = 0; img < srcDepth; img++) {
1035 srcWidth, srcHeight, srcDepth, srcFormat, srcType,
1041 for (img = 0; img < srcDepth; img++) {
1071 for (img = 0; img < srcDepth; img++) {
1101 for (img = 0; img < srcDepth
1142 srcWidth, srcHeight, srcDepth, srcFormat, srcType,
1148 for (img = 0; img < srcDepth; img++) {
1183 srcWidth, srcHeight, srcDepth, srcFormat, srcType,
1223 srcWidth, srcHeight, srcDepth,
1252 srcWidth, srcHeight, srcDepth, srcFormat, srcType,
1288 srcWidth, srcHeight, srcDepth, srcAddr,
1294 srcWidth, srcHeight, srcDepth,
1320 srcWidth, srcHeight, srcDepth, srcFormat, srcType,
1332 for (img = 0; img < srcDepth; img++) {
1361 for (img = 0; img < srcDepth; img++) {
1391 for (img = 0; img < srcDepth; img++) {
1448 srcWidth, srcHeight, srcDepth, srcAddr,
1454 srcWidth, srcHeight, srcDepth,
1475 srcWidth, srcHeight, srcDepth, srcFormat, srcType,
1484 for (img = 0; img < srcDepth; img++) {
1521 srcWidth, srcHeight, srcDepth, srcAddr,
1527 srcWidth, srcHeight, srcDepth,
1548 srcWidth, srcHeight, srcDepth, srcFormat, srcType,
1557 for (img = 0; img < srcDepth
1594 srcWidth, srcHeight, srcDepth, srcAddr,
1600 srcWidth, srcHeight, srcDepth,
1622 srcWidth, srcHeight, srcDepth, srcFormat, srcType,
1628 srcWidth, srcHeight, srcDepth,
1648 srcWidth, srcHeight, srcDepth, srcFormat, srcType,
1654 srcWidth, srcHeight, srcDepth,
1675 srcWidth, srcHeight, srcDepth, srcFormat, srcType,
1681 srcWidth, srcHeight, srcDepth,
1704 srcWidth, srcHeight, srcDepth, srcFormat, srcType,
1712 srcWidth, srcHeight, srcDepth,
1720 for (img = 0; img < srcDepth; img++) {
1777 srcWidth, srcHeight, srcDepth,
1784 for (img = 0; img < srcDepth; img++) {
1831 srcWidth, srcHeight, srcDepth, srcFormat, srcType,
1874 srcWidth, srcHeight, srcDepth, srcAddr,
1882 srcWidth, srcHeight, srcDepth,
1889 for (img = 0; img < srcDepth; img++) {
1947 srcWidth, srcHeight, srcDepth, srcFormat, srcType,
1955 srcWidth, srcHeight, srcDepth,
1963 for (img = 0; img < srcDepth; img++) {
2019 srcWidth, srcHeight, srcDepth, srcFormat, srcType,
2027 srcDepth,
2035 for (img = 0; img < srcDepth; img++) {
2072 srcWidth, srcHeight, srcDepth, srcFormat, srcType,
2080 srcWidth, srcHeight, srcDepth,
2088 for (img = 0; img < srcDepth; img++) {
2132 srcWidth, srcHeight, srcDepth, srcFormat, srcType,
2140 srcWidth, srcHeight, srcDepth,
2154 for (img = 0; img < srcDepth; img++) {
2203 srcWidth, srcHeight, srcDepth, srcFormat, srcType,
2209 srcWidth, srcHeight, srcDepth,
2238 srcWidth, srcHeight, srcDepth, srcFormat, srcType,
2265 srcWidth, srcHeight, srcDepth, srcAddr,
2273 srcWidth, srcHeight, srcDepth,
2280 for (img = 0; img < srcDepth; img++) {
2320 srcWidth, srcHeight, srcDepth, srcFormat, srcType,
2330 for (img = 0; img < srcDepth; img++) {
2360 srcWidth, srcHeight, srcDepth, srcFormat, srcType,
2385 srcWidth, srcHeight, srcDepth, srcAddr,
2396 tempImage = (GLbyte *) malloc(srcWidth * srcHeight * srcDepth
2450 srcWidth, srcHeight, srcDepth, srcFormat, srcType,
2458 srcWidth, srcHeight, srcDepth,
2466 for (img = 0; img < srcDepth; img++) {
2504 srcWidth, srcHeight, srcDepth, srcFormat, srcType,
2512 srcWidth, srcHeight, srcDepth,
2520 for (img = 0; img < srcDepth; img++) {
2560 srcWidth, srcHeight, srcDepth, srcFormat, srcType,
2568 srcWidth, srcHeight, srcDepth,
2576 for (img = 0; img < srcDepth; img++) {
2617 srcWidth, srcHeight, srcDepth, srcFormat, srcType,
2625 srcWidth, srcHeight, srcDepth,
2633 for (img = 0; img < srcDepth; img++) {
2671 srcWidth, srcHeight, srcDepth,
2679 for (img = 0; img < srcDepth; img++) {
2722 srcWidth, srcHeight, srcDepth, srcFormat, srcType,
2730 srcWidth, srcHeight, srcDepth,
2738 for (img = 0; img < srcDepth; img++) {
2795 srcWidth, srcHeight, srcDepth, srcFormat, srcType,
2810 for (img = 0; img < srcDepth; img++) {
2892 for (img = 0; img < srcDepth; img++) {
2963 srcWidth, srcHeight, srcDepth, srcFormat, srcType,
2975 for (img = 0; img < srcDepth; img++) {
3049 srcWidth, srcHeight, srcDepth, srcFormat, srcType,
3057 srcWidth, srcHeight, srcDepth,
3067 for (img = 0; img < srcDepth; img++) {
3119 srcWidth, srcHeight, srcDepth, srcFormat, srcType,
3127 srcWidth, srcHeight, srcDepth,
3135 for (img = 0; img < srcDepth; img++) {
3189 srcWidth, srcHeight, srcDepth, srcFormat, srcType,
3197 srcWidth, srcHeight, srcDepth,
3206 for (img = 0; img < srcDepth; img++) {
3266 srcWidth, srcHeight, srcDepth, srcFormat, srcType,
3274 srcWidth, srcHeight, srcDepth,
3283 for (img = 0; img < srcDepth; img++) {
3343 srcWidth, srcHeight, srcDepth, srcFormat, srcType,
3351 srcWidth, srcHeight, srcDepth,
3360 for (img = 0; img < srcDepth; img++) {
3420 srcWidth, srcHeight, srcDepth, srcFormat, srcType,
3427 srcWidth, srcHeight, srcDepth,
3434 for (img = 0; img < srcDepth; img++) {
3494 srcWidth, srcHeight, srcDepth, srcFormat, srcType,
3501 srcWidth, srcHeight, srcDepth,
3508 for (img = 0; img < srcDepth; img++) {
3568 srcWidth, srcHeight, srcDepth, srcFormat, srcType,
3575 srcWidth, srcHeight, srcDepth,
3582 for (img = 0; img < srcDepth; img++) {
3624 srcWidth, srcHeight, srcDepth,
3644 srcWidth, srcHeight, srcDepth,
3665 srcWidth, srcHeight, srcDepth,
3686 srcWidth, srcHeight, srcDepth,
3707 srcWidth, srcHeight, srcDepth,
3739 srcWidth, srcHeight, srcDepth, srcFormat, srcType,
3747 srcWidth, srcHeight, srcDepth,
3755 for (img = 0; img < srcDepth; img++) {
3787 srcWidth, srcHeight, srcDepth, srcFormat, srcType,
3795 srcWidth, srcHeight, srcDepth,
3803 for (img = 0; img < srcDepth; img++) {
3839 srcWidth, srcHeight, srcDepth, srcFormat, srcType,
3850 for (img = 0; img < srcDepth; img++) {
3898 srcWidth, srcHeight, srcDepth, srcFormat, srcType,
3907 srcDepth, srcFormat,
3915 for (img = 0; img < srcDepth; img++) {
3964 srcWidth, srcHeight, srcDepth, srcFormat, srcType,
3973 srcDepth, srcFormat,
3981 for (img = 0; img < srcDepth; img++) {
4022 (void) srcWidth; (void) srcHeight; (void) srcDepth;
4233 srcWidth, srcHeight, srcDepth,