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Lines Matching full:texcoord

465  * really doing two things: perspective correction and texcoord
466 * projection. Remember, for texcoord (s,t,r,q) we need to index
483 GLfloat (*texcoord)[4] = span->array->attribs[attr];
531 texcoord[i][0] = s * invW;
532 texcoord[i][1] = t * invW;
533 texcoord[i][2] = r * invW;
534 texcoord[i][3] = q * invW;
548 texcoord[i][0] = s * invQ;
549 texcoord[i][1] = t * invQ;
550 texcoord[i][2] = r * invQ;
551 texcoord[i][3] = q;
572 texcoord[i][0] = s * invW;
573 texcoord[i][1] = t * invW;
574 texcoord[i][2] = r * invW;
575 texcoord[i][3] = q * invW;
588 texcoord[i][0] = s * invQ;
589 texcoord[i][1] = t * invQ;
590 texcoord[i][2] = r * invQ;
591 texcoord[i][3] = q;
601 texcoord[i][0] = s * invQ;
602 texcoord[i][1] = t * invQ;
603 texcoord[i][2] = r * invQ;
604 texcoord[i][3] = q;