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Lines Matching full:bcomp

156       rgba[i][BCOMP] = texture[pos+0];					\
217 rgba[i][BCOMP] = texture[pos+0]; \
285 sample[BCOMP] = tex00[0]; \
291 sample[BCOMP] = ilerp_2d(sf, tf, tex00[0], tex01[0], tex10[0], tex11[0]);\
297 sample[BCOMP] = tex00[1]; \
303 sample[BCOMP] = ilerp_2d(sf, tf, tex00[1], tex01[1], tex10[1], tex11[1]);\
309 dest[BCOMP] = span->blue * (sample[BCOMP] + 1u) >> (FIXED_SHIFT + 8); \
319 dest[BCOMP] = ((CHAN_MAX - sample[ACOMP]) * span->blue + \
320 ((sample[ACOMP] + 1) * sample[BCOMP] << FIXED_SHIFT)) \
329 dest[BCOMP] = ((CHAN_MAX - sample[BCOMP]) * span->blue \
330 + (sample[BCOMP] + 1) * info->eb) >> (FIXED_SHIFT + 8); \
339 GLint bSum = FixedToInt(span->blue) + (GLint) sample[BCOMP]; \
342 dest[BCOMP] = MIN2(bSum, CHAN_MAX); \
358 dest[BCOMP] = tex00[1]; \
566 info.eb = FloatToFixed(unit->EnvColor[BCOMP] * CHAN_MAXF); \
832 info.eb = FloatToFixed(unit->EnvColor[BCOMP] * CHAN_MAXF); \