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Lines Matching full:normalized

159 #define ATTR_UI(val, type, normalized, attr, arg) do {		\
161 if (normalized) { \
167 if (normalized) { \
176 #define ATTR_UI_INDEX(val, type, normalized, index, arg) do { \
178 ATTR_UI(val, (type), normalized, 0, (arg)); \
180 ATTR_UI(val, (type), normalized, VBO_ATTRIB_GENERIC0 + (index), (arg)); \
1022 TAG(VertexAttribP1ui)(GLuint index, GLenum type, GLboolean normalized,
1026 ATTR_UI_INDEX(1, type, normalized, index, value);
1030 TAG(VertexAttribP2ui)(GLuint index, GLenum type, GLboolean normalized,
1034 ATTR_UI_INDEX(2, type, normalized, index, value);
1038 TAG(VertexAttribP3ui)(GLuint index, GLenum type, GLboolean normalized,
1042 ATTR_UI_INDEX(3, type, normalized, index, value);
1046 TAG(VertexAttribP4ui)(GLuint index, GLenum type, GLboolean normalized,
1050 ATTR_UI_INDEX(4, type, normalized, index, value);
1054 TAG(VertexAttribP1uiv)(GLuint index, GLenum type, GLboolean normalized,
1058 ATTR_UI_INDEX(1, type, normalized, index, *value);
1062 TAG(VertexAttribP2uiv)(GLuint index, GLenum type, GLboolean normalized,
1066 ATTR_UI_INDEX(2, type, normalized, index, *value);
1070 TAG(VertexAttribP3uiv)(GLuint index, GLenum type, GLboolean normalized,
1074 ATTR_UI_INDEX(3, type, normalized, index, *value);
1078 TAG(VertexAttribP4uiv)(GLuint index, GLenum type, GLboolean normalized,
1082 ATTR_UI_INDEX(4, type, normalized, index, *value);