Lines Matching refs:vbo
53 struct vbo_context *vbo = vbo_context(ctx);
82 GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
90 if (node->attrtype[i] != vbo->currval[i].Type ||
94 vbo->currval[i].Size = node->attrsz[i];
95 vbo->currval[i]._ElementSize = vbo->currval[i].Size * sizeof(GLfloat);
96 vbo->currval[i].Type = node->attrtype[i];
97 vbo->currval[i].Integer =
131 * Treat the vertex storage as a VBO, define vertex arrays pointing
137 struct vbo_context *vbo = vbo_context(ctx);
138 struct vbo_save_context *save = &vbo->save;
156 save->inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr];
160 &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT+attr];
162 map = vbo->map_vp_none;
171 save->inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr];
175 &vbo->currval[VBO_ATTRIB_GENERIC0+attr];
177 map = vbo->map_vp_arb;
328 0, /* Node is a VBO, so this is ok */