Lines Matching full:intersects
70 // bool intersects(const Box<Vec3<T>> &box,
74 // bool intersects(const Box<Vec3<T>> &box, const Line3<T> &ray)
448 // ray starts outside and intersects the box
467 // No ray intersects an empty box
483 // ray-plane intersections. The ray intersects the box if the most
727 intersects (const Box< Vec3<T> > &b, const Line3<T> &r, Vec3<T> &ip)
736 // ray starts outside and intersects the box
738 // - false if the ray starts outside the box and intersects it,
756 // No ray intersects an empty box
762 if (b.intersects (r.pos))
779 // The ray intersects the box if the most distant frontfacing intersection
1006 intersects (const Box< Vec3<T> > &box, const Line3<T> &ray)
1009 return intersects (box, ray, ignored);