Lines Matching full:distance
48 // plane. Any function which computes a distance will return
49 // either negative or positive values for the distance indicating
67 T distance;
70 Plane3(const Vec3<T> &normal, T distance);
81 T distance);
146 distance = normal ^ point1;
154 distance = normal ^ point;
162 distance = d;
168 return (point ^ normal) - distance;
190 T t = - ((normal ^ line.pos) - distance) / d;
200 t = - ((normal ^ line.pos) - distance) / d;
207 return o << "(" << plane.normal << ", " << plane.distance
240 Vec3<T> point = plane.distance * plane.normal;
250 return Plane3<T>(-plane.normal,-plane.distance);