Lines Matching defs:mat1
80 cv::Mat mat1 = randomMat(size, stype);
88 cv::cuda::add(loadMat(mat1), loadMat(mat2), dst, cv::cuda::GpuMat(), depth.second);
99 cv::cuda::add(loadMat(mat1, useRoi), loadMat(mat2, useRoi), dst, cv::cuda::GpuMat(), depth.second);
102 cv::add(mat1, mat2, dst_gold, cv::noArray(), depth.second);
141 cv::Mat mat1 = randomMat(size, stype);
150 cv::cuda::add(loadMat(mat1), loadMat(mat2), dst, cv::cuda::GpuMat(), depth.second);
161 cv::cuda::add(loadMat(mat1, useRoi), loadMat(mat2, useRoi), dst, loadMat(mask, useRoi), depth.second);
164 cv::add(mat1, mat2, dst_gold, mask, depth.second);
383 cv::Mat mat1 = randomMat(size, stype);
391 cv::cuda::subtract(loadMat(mat1), loadMat(mat2), dst, cv::cuda::GpuMat(), depth.second);
402 cv::cuda::subtract(loadMat(mat1, useRoi), loadMat(mat2, useRoi), dst, cv::cuda::GpuMat(), depth.second);
405 cv::subtract(mat1, mat2, dst_gold, cv::noArray(), depth.second);
444 cv::Mat mat1 = randomMat(size, stype);
453 cv::cuda::subtract(loadMat(mat1), loadMat(mat2), dst, cv::cuda::GpuMat(), depth.second);
464 cv::cuda::subtract(loadMat(mat1, useRoi), loadMat(mat2, useRoi), dst, loadMat(mask, useRoi), depth.second);
467 cv::subtract(mat1, mat2, dst_gold, mask, depth.second);
686 cv::Mat mat1 = randomMat(size, stype);
694 cv::cuda::multiply(loadMat(mat1), loadMat(mat2), dst, 1, depth.second);
704 cv::cuda::multiply(loadMat(mat1, useRoi), loadMat(mat2, useRoi), dst, 1, depth.second);
707 cv::multiply(mat1, mat2, dst_gold, 1, depth.second);
715 cv::Mat mat1 = randomMat(size, stype);
724 cv::cuda::multiply(loadMat(mat1), loadMat(mat2), dst, scale, depth.second);
734 cv::cuda::multiply(loadMat(mat1, useRoi), loadMat(mat2, useRoi), dst, scale, depth.second);
737 cv::multiply(mat1, mat2, dst_gold, scale, depth.second);
771 cv::Mat mat1 = randomMat(size, CV_8UC4);
775 cv::cuda::multiply(loadMat(mat1, useRoi), loadMat(mat2, useRoi), dst);
781 const cv::Vec4b* mat1_row = mat1.ptr<cv::Vec4b>(y);
808 cv::Mat mat1 = randomMat(size, CV_16SC4);
812 cv::cuda::multiply(loadMat(mat1, useRoi), loadMat(mat2, useRoi), dst);
818 const cv::Vec4s* mat1_row = mat1.ptr<cv::Vec4s>(y);
1053 cv::Mat mat1 = randomMat(size, stype);
1061 cv::cuda::divide(loadMat(mat1), loadMat(mat2), dst, 1, depth.second);
1071 cv::cuda::divide(loadMat(mat1, useRoi), loadMat(mat2, useRoi), dst, 1, depth.second);
1074 cv::divide(mat1, mat2, dst_gold, 1, depth.second);
1082 cv::Mat mat1 = randomMat(size, stype);
1091 cv::cuda::divide(loadMat(mat1), loadMat(mat2), dst, scale, depth.second);
1101 cv::cuda::divide(loadMat(mat1, useRoi), loadMat(mat2, useRoi), dst, scale, depth.second);
1104 cv::divide(mat1, mat2, dst_gold, scale, depth.second);
1138 cv::Mat mat1 = randomMat(size, CV_8UC4);
1142 cv::cuda::divide(loadMat(mat1, useRoi), loadMat(mat2, useRoi), dst);
1148 const cv::Vec4b* mat1_row = mat1.ptr<cv::Vec4b>(y);
1175 cv::Mat mat1 = randomMat(size, CV_16SC4);
1179 cv::cuda::divide(loadMat(mat1, useRoi), loadMat(mat2, useRoi), dst);
1185 const cv::Vec4s* mat1_row = mat1.ptr<cv::Vec4s>(y);