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Lines Matching refs:curStabilizedPos_

74     curStabilizedPos_ = -1;
92 if (curStabilizedPos_ == curPos_ && curStabilizedPos_ != -1)
100 while (processed && curStabilizedPos_ == -1);
103 if (curStabilizedPos_ == -1)
109 return postProcessFrame(at(curStabilizedPos_, stabilizedFrames_));
131 curStabilizedPos_ = curPos_ - radius_;
142 if (curStabilizedPos_ < curPos_)
144 curStabilizedPos_++;
145 at(curStabilizedPos_ + radius_, frames_) = at(curPos_, frames_);
146 at(curStabilizedPos_ + radius_ - 1, motions_) = Mat::eye(3, 3, CV_32F);
194 at(curStabilizedPos_, stabilizationMotions_) = stabilizationMotion;
198 at(curStabilizedPos_, frames_).copyTo(preProcessedFrame_);
199 deblurer_->deblur(curStabilizedPos_, preProcessedFrame_);
202 preProcessedFrame_ = at(curStabilizedPos_, frames_);
208 preProcessedFrame_, at(curStabilizedPos_, stabilizedFrames_),
212 preProcessedFrame_, at(curStabilizedPos_, stabilizedFrames_),
219 frameMask_, at(curStabilizedPos_, stabilizedMasks_),
223 frameMask_, at(curStabilizedPos_, stabilizedMasks_),
226 erode(at(curStabilizedPos_, stabilizedMasks_), at(curStabilizedPos_, stabilizedMasks_),
229 at(curStabilizedPos_, stabilizedMasks_).copyTo(inpaintingMask_);
232 curStabilizedPos_, at(curStabilizedPos_, stabilizedFrames_), inpaintingMask_);
299 return motionFilter_->stabilize(curStabilizedPos_, motions_, std::make_pair(0, curPos_));
494 return stabilizationMotions_[curStabilizedPos_].clone();
500 wobbleSuppressor_->suppress(curStabilizedPos_, frame, suppressedFrame_);