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Lines Matching refs:Game

46  * Core activity for the game.  Sets up a surface view for OpenGL, bootstraps
47 * the game engine, and manages UI events. Also manages game progression,
48 * transitioning to other activites, save game, and input events.
70 private Game mGame;
126 mGame = new Game();
144 // Make sure that old game information is cleared when we start a new game.
210 // if all else fails, start the game over.
501 * When the game thread needs to stop its own execution (to go to a new level, or restart the
596 // We beat the game!