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Lines Matching refs:SLOT

55             SLOT(updateDrawCommandInfo()));
56 connect(&fActionOpen, SIGNAL(triggered()), this, SLOT(openFile()));
57 connect(&fActionDirectory, SIGNAL(triggered()), this, SLOT(toggleDirectory()));
58 connect(&fDirectoryWidget, SIGNAL(currentItemChanged(QListWidgetItem*, QListWidgetItem*)), this, SLOT(loadFile(QListWidgetItem *)));
59 connect(&fDirectoryWatcher, SIGNAL(directoryChanged(QString)), this, SLOT(populateDirectoryWidget()));
60 connect(&fActionDelete, SIGNAL(triggered()), this, SLOT(actionDelete()));
61 connect(&fListWidget, SIGNAL(itemDoubleClicked(QListWidgetItem*)), this, SLOT(toggleBreakpoint()));
62 connect(&fActionRewind, SIGNAL(triggered()), this, SLOT(actionRewind()));
63 connect(&fActionPlay, SIGNAL(triggered()), this, SLOT(actionPlay()));
64 connect(&fActionStepBack, SIGNAL(triggered()), this, SLOT(actionStepBack()));
65 connect(&fActionStepForward, SIGNAL(triggered()), this, SLOT(actionStepForward()));
66 connect(&fActionBreakpoint, SIGNAL(triggered()), this, SLOT(actionBreakpoints()));
67 connect(&fActionInspector, SIGNAL(triggered()), this, SLOT(actionInspector()));
68 connect(&fActionSettings, SIGNAL(triggered()), this, SLOT(actionSettings()));
69 connect(&fFilter, SIGNAL(activated(QString)), this, SLOT(toggleFilter(QString)));
70 connect(&fActionCancel, SIGNAL(triggered()), this, SLOT(actionCancel()));
71 connect(&fActionClearBreakpoints, SIGNAL(triggered()), this, SLOT(actionClearBreakpoints()));
72 connect(&fActionClearDeletes, SIGNAL(triggered()), this, SLOT(actionClearDeletes()));
73 connect(&fActionClose, SIGNAL(triggered()), this, SLOT(actionClose()));
75 connect(&fSettingsWidget, SIGNAL(glSettingsChanged()), this, SLOT(actionGLSettingsChanged()));
77 connect(&fSettingsWidget, SIGNAL(rasterSettingsChanged()), this, SLOT(actionRasterSettingsChanged()));
78 connect(&fSettingsWidget, SIGNAL(visualizationsChanged()), this, SLOT(actionVisualizationsChanged()));
79 connect(&fSettingsWidget, SIGNAL(texFilterSettingsChanged()), this, SLOT(actionTextureFilter()));
80 connect(&fActionPause, SIGNAL(toggled(bool)), this, SLOT(pauseDrawing(bool)));
81 connect(&fActionCreateBreakpoint, SIGNAL(activated()), this, SLOT(toggleBreakpoint()));
82 connect(&fActionShowDeletes, SIGNAL(triggered()), this, SLOT(showDeletes()));
83 connect(&fCanvasWidget, SIGNAL(hitChanged(int)), this, SLOT(selectCommand(int)));
84 connect(&fCanvasWidget, SIGNAL(hitChanged(int)), this, SLOT(updateHit(int)));
85 connect(&fCanvasWidget, SIGNAL(scaleFactorChanged(float)), this, SLOT(actionScale(float)));
87 connect(&fActionSaveAs, SIGNAL(triggered()), this, SLOT(actionSaveAs()));
88 connect(&fActionSave, SIGNAL(triggered()), this, SLOT(actionSave()));
93 connect(&fActionZoomIn, SIGNAL(triggered()), &fMapper, SLOT(map()));
94 connect(&fActionZoomOut, SIGNAL(triggered()), &fMapper, SLOT(map()));
95 connect(&fMapper, SIGNAL(mapped(int)), &fCanvasWidget, SLOT(zoom(int)));