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75         return "Two-Point Conical Gradient Edge Touching";
106 // When deciding if we are in edge case, we scaled by the end radius for cases when the
108 // Our test for the edge case in set_matrix_circle_conical has a higher tolerance so we
186 * All Two point conical gradient test create functions may occasionally create edge case shaders
200 // and both circles are touching on an edge
348 // If the focal point is touching the edge of the circle it will
351 // stability trade off versus the linear approx used in the Edge Shader
470 * All Two point conical gradient test create functions may occasionally create edge case shaders
681 * All Two point conical gradient test create functions may occasionally create edge case shaders
806 // to the edge shader. kEdgeErrorTol = 5 * kErrorTol was picked after manual testing
807 // so that C = 1 / A is stable, and the linear approximation used in the Edge shader is
930 * All Two point conical gradient test create functions may occasionally create edge case shaders
1162 * All Two point conical gradient test create functions may occasionally create edge case shaders