Lines Matching full:points
33 uint32_t quadraticPointCount(const SkPoint points[], SkScalar tol);
39 SkPoint** points,
44 uint32_t cubicPointCount(const SkPoint points[], SkScalar tol);
51 SkPoint** points,
56 // points of the quadratic.
99 // Input is 3 control points and a weight for a bezier conic. Calculates the
111 // result is sets of 3 points in quads.
119 // control points taken together form a convex polygon. It relies on this
154 // Notice that the klm lines are calculated in the same space as the input control points.
155 // If you transform the points the lines will also need to be transformed. This can be done
156 // by mapping the lines with the inverse-transpose of the matrix used to map the points.
160 // Input is p which holds the 4 control points of a non-rational cubic Bezier curve.
168 // Notice that the klm lines are calculated in the same space as the input control points.
169 // If you transform the points the lines will also need to be transformed. This can be done
170 // by mapping the lines with the inverse-transpose of the matrix used to map the points.