Lines Matching refs:Cache
95 // Either get the texture directly from the bitmap, or else use the cache and
810 // cache size and we don't require most of it for this draw then tile to
811 // reduce the amount of upload and cache spill.
1232 SkAutoTUnref<SkImageFilter::Cache> cache(getImageFilterCache());
1233 // This cache is transient, and is freed (along with all its contained
1235 SkImageFilter::Context ctx(matrix, clipBounds, cache);
1392 // This cache is transient, and is freed (along with all its contained
1394 SkAutoTUnref<SkImageFilter::Cache> cache(getImageFilterCache());
1395 SkImageFilter::Context ctx(matrix, clipBounds, cache);
1455 // We assume here that the filter will not attempt to tile the src. Otherwise, this cache lookup
1943 SkImageFilter::Cache* SkGpuDevice::NewImageFilterCache() {
1944 return SkImageFilter::Cache::Create(kDefaultImageFilterCacheSize);
1947 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() {
1949 // We always return a transient cache, so it is freed after each