Lines Matching full:name
18 static GrGLFuncPtr android_get_gl_proc(void* ctx, const char name[]) {
24 if (0 == strcmp("glActiveTexture", name)) {
26 } else if (0 == strcmp("glAttachShader", name)) {
28 } else if (0 == strcmp("glBindAttribLocation", name)) {
30 } else if (0 == strcmp("glBindBuffer", name)) {
32 } else if (0 == strcmp("glBindTexture", name)) {
34 } else if (0 == strcmp("glBlendColor", name)) {
36 } else if (0 == strcmp("glBlendEquation", name)) {
38 } else if (0 == strcmp("glBlendFunc", name)) {
40 } else if (0 == strcmp("glBufferData", name)) {
42 } else if (0 == strcmp("glBufferSubData", name)) {
44 } else if (0 == strcmp("glClear", name)) {
46 } else if (0 == strcmp("glClearColor", name)) {
48 } else if (0 == strcmp("glClearStencil", name)) {
50 } else if (0 == strcmp("glColorMask", name)) {
52 } else if (0 == strcmp("glCompileShader", name)) {
54 } else if (0 == strcmp("glCompressedTexImage2D", name)) {
56 } else if (0 == strcmp("glCompressedTexSubImage2D", name)) {
58 } else if (0 == strcmp("glCopyTexSubImage2D", name)) {
60 } else if (0 == strcmp("glCreateProgram", name)) {
62 } else if (0 == strcmp("glCreateShader", name)) {
64 } else if (0 == strcmp("glCullFace", name)) {
66 } else if (0 == strcmp("glDeleteBuffers", name)) {
68 } else if (0 == strcmp("glDeleteProgram", name)) {
70 } else if (0 == strcmp("glDeleteShader", name)) {
72 } else if (0 == strcmp("glDeleteTextures", name)) {
74 } else if (0 == strcmp("glDepthMask", name)) {
76 } else if (0 == strcmp("glDisable", name)) {
78 } else if (0 == strcmp("glDisableVertexAttribArray", name)) {
80 } else if (0 == strcmp("glDrawArrays", name)) {
82 } else if (0 == strcmp("glDrawElements", name)) {
84 } else if (0 == strcmp("glEnable", name)) {
86 } else if (0 == strcmp("glEnableVertexAttribArray", name)) {
88 } else if (0 == strcmp("glFinish", name)) {
90 } else if (0 == strcmp("glFlush", name)) {
92 } else if (0 == strcmp("glFrontFace", name)) {
94 } else if (0 == strcmp("glGenBuffers", name)) {
96 } else if (0 == strcmp("glGenerateMipmap", name)) {
98 } else if (0 == strcmp("glGenTextures", name)) {
100 } else if (0 == strcmp("glGetBufferParameteriv", name)) {
102 } else if (0 == strcmp("glGetError", name)) {
104 } else if (0 == strcmp("glGetIntegerv", name)) {
106 } else if (0 == strcmp("glGetProgramInfoLog", name)) {
108 } else if (0 == strcmp("glGetProgramiv", name)) {
110 } else if (0 == strcmp("glGetShaderInfoLog", name)) {
112 } else if (0 == strcmp("glGetShaderiv", name)) {
114 } else if (0 == strcmp("glGetString", name)) {
116 } else if (0 == strcmp("glGetUniformLocation", name)) {
118 } else if (0 == strcmp("glLineWidth", name)) {
120 } else if (0 == strcmp("glLinkProgram", name)) {
122 } else if (0 == strcmp("glPixelStorei", name)) {
124 } else if (0 == strcmp("glReadPixels", name)) {
126 } else if (0 == strcmp("glScissor", name)) {
128 } else if (0 == strcmp("glShaderSource", name)) {
130 } else if (0 == strcmp("glStencilFunc", name)) {
132 } else if (0 == strcmp("glStencilFuncSeparate", name)) {
134 } else if (0 == strcmp("glStencilMask", name)) {
136 } else if (0 == strcmp("glStencilMaskSeparate", name)) {
138 } else if (0 == strcmp("glStencilOp", name)) {
140 } else if (0 == strcmp("glStencilOpSeparate", name)) {
142 } else if (0 == strcmp("glTexImage2D", name)) {
144 } else if (0 == strcmp("glTexParameteri", name)) {
146 } else if (0 == strcmp("glTexParameteriv", name)) {
148 } else if (0 == strcmp("glTexSubImage2D", name)) {
150 } else if (0 == strcmp("glUniform1f", name)) {
152 } else if (0 == strcmp("glUniform1i", name)) {
154 } else if (0 == strcmp("glUniform1fv", name)) {
156 } else if (0 == strcmp("glUniform1iv", name)) {
158 } else if (0 == strcmp("glUniform2f", name)) {
160 } else if (0 == strcmp("glUniform2i", name)) {
162 } else if (0 == strcmp("glUniform2fv", name)) {
164 } else if (0 == strcmp("glUniform2iv", name)) {
166 } else if (0 == strcmp("glUniform3f", name)) {
168 } else if (0 == strcmp("glUniform3i", name)) {
170 } else if (0 == strcmp("glUniform3fv", name)) {
172 } else if (0 == strcmp("glUniform3iv", name)) {
174 } else if (0 == strcmp("glUniform4f", name)) {
176 } else if (0 == strcmp("glUniform4i", name)) {
178 } else if (0 == strcmp("glUniform4fv", name)) {
180 } else if (0 == strcmp("glUniform4iv", name)) {
182 } else if (0 == strcmp("glUniformMatrix2fv", name)) {
184 } else if (0 == strcmp("glUniformMatrix3fv", name)) {
186 } else if (0 == strcmp("glUniformMatrix4fv", name)) {
188 } else if (0 == strcmp("glUseProgram", name)) {
190 } else if (0 == strcmp("glVertexAttrib1f", name)) {
192 } else if (0 == strcmp("glVertexAttrib2fv", name)) {
194 } else if (0 == strcmp("glVertexAttrib3fv", name)) {
196 } else if (0 == strcmp("glVertexAttrib4fv", name)) {
198 } else if (0 == strcmp("glVertexAttribPointer", name)) {
200 } else if (0 == strcmp("glViewport", name)) {
202 } else if (0 == strcmp("glBindFramebuffer", name)) {
204 } else if (0 == strcmp("glBindRenderbuffer", name)) {
206 } else if (0 == strcmp("glCheckFramebufferStatus", name)) {
208 } else if (0 == strcmp("glDeleteFramebuffers", name)) {
210 } else if (0 == strcmp("glDeleteRenderbuffers", name)) {
212 } else if (0 == strcmp("glFramebufferRenderbuffer", name)) {
214 } else if (0 == strcmp("glFramebufferTexture2D", name)) {
216 } else if (0 == strcmp("glGenFramebuffers", name)) {
218 } else if (0 == strcmp("glGenRenderbuffers", name)) {
220 } else if (0 == strcmp("glGetFramebufferAttachmentParameteriv", name)) {
222 } else if (0 == strcmp("glGetRenderbufferParameteriv", name)) {
224 } else if (0 == strcmp("glRenderbufferStorage", name)) {
226 } else if (0 == strcmp("eglQueryString", name)) {
228 } else if (0 == strcmp("eglGetCurrentDisplay", name)) {
231 return eglGetProcAddress(name);