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Lines Matching full:sampler

60                                               const GrGLSLTextureSampler& sampler,
65 GrSLType samplerType = uniformHandler->getUniformVariable(sampler.fSamplerUniform).getType();
71 uniformHandler->getUniformCStr(sampler.fSamplerUniform),
72 uniformHandler->getUniformCStr(sampler.fSamplerUniform),
78 uniformHandler->getUniformCStr(sampler.fSamplerUniform),
79 uniformHandler->getUniformCStr(sampler.fSamplerUniform),
86 uniformHandler->getUniformCStr(sampler.fSamplerUniform),
93 const GrSwizzle& configSwizzle = glslCaps->configTextureSwizzle(sampler.config());
100 void GrGLSLShaderBuilder::appendTextureLookup(const GrGLSLTextureSampler& sampler,
103 this->appendTextureLookup(&this->code(), sampler, coordName, varyingType);
107 const GrGLSLTextureSampler& sampler,
111 this->appendTextureLookup(&lookup, sampler, coordName, varyingType);