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Lines Matching refs:SkDVector

44     SkDVector offset = {quad[0].fX, quad[0].fY};
105 const SkDVector& pt = quad.ptAtT(t) - quad[0];
116 static void setQuadHullSweep(const SkDQuad& quad, SkDVector sweep[2]) {
122 SkDVector v[] = {quad[2] - quad[0], quad[1] - quad[0], quad[2] - quad[1]};
128 SkDVector sweep[2], tweep[2];
151 SkDVector m0 = quad1.ptAtT(0.5) - quad1[0];
152 SkDVector m1 = quad2.ptAtT(0.5) - quad2[0];
163 SkDVector sweep[2], tweep[2];
195 SkDVector m0 = quad1.ptAtT(0.5) - quad1[0];
196 SkDVector m1 = quad2.ptAtT(0.5) - quad2[0];
261 SkDVector corner[4] = {
454 SkDVector v1s = quad1[1] - quad1[0];
455 SkDVector v1e = quad1[2] - quad1[0];
456 SkDVector v2s = quad2[1] - quad2[0];
457 SkDVector v2e = quad2[2] - quad2[0];
475 SkDVector midSpokes[2];
510 SkDVector ray = q.ptAtT(smallT) - origin;
511 SkDVector end = rays[index][1] - origin;
529 SkDVector ray = q.ptAtT(t) - origin;
530 SkDVector end = rays[sIndex][1] - origin;
533 SkDVector mid = q.ptAtT(t / 2) - origin;
724 SkDVector longEdge = quad[2] - quad[0];
726 SkDVector shortEdge = quad[1] - quad[0];
731 static void computeMV(const SkDQuad& quad, const SkDVector& v, double m, SkDVector mV[2]) {
744 SkDVector v1 = q1[1] - q1[0];
745 SkDVector v2 = q2[1] - q2[0];
759 SkDVector mV1[2], mV2[2];
785 SkDVector m1 = mid1 - q1[0];
787 SkDVector m2 = mid2 - q2[0];
809 SkDVector sweep[2], tweep[2];