Lines Matching refs:Direction
926 // Set this for paths that don't have a consistent direction such as a bowtie.
1000 // Test two donuts, each wound a different direction. Only the outer contour
1001 // determines the cheap direction
1436 // check after setting the initial convex and direction
1674 SkPath::Direction dir = d ? SkPath::kCCW_Direction : SkPath::kCW_Direction;
1902 SkPath::Direction direction;
1906 REPORTER_ASSERT(reporter, path.isRect(&computed, &isClosed, &direction));
1909 REPORTER_ASSERT(reporter, SkPathPriv::AsFirstDirection(direction) == cheapDirection);
1914 SkPath::Direction direction = (SkPath::Direction) - 1;
1915 REPORTER_ASSERT(reporter, !path.isRect(&computed, &isClosed, &direction));
1919 REPORTER_ASSERT(reporter, direction == (SkPath::Direction) -1);
2068 SkPath::Direction computedDirs[2];
2910 // this matrix reverses the direction.
3012 SkPath::Direction inDir) {
3044 const SkPath::Direction kCircleDir = SkPath::kCW_Direction;
3045 const SkPath::Direction kCircleDirOpposite = SkPath::kCCW_Direction;
3173 SkPath::Direction dir) {
3182 SkPath::Direction dir) {
3225 SkPath::Direction dir;