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Lines Matching full:break_point_objects

454     Handle<Object> break_point_objects = location.BreakPointObjects();
455 Handle<Object> break_points_hit = CheckBreakPoints(break_point_objects);
509 Handle<Object> Debug::CheckBreakPoints(Handle<Object> break_point_objects) {
516 DCHECK(!break_point_objects->IsUndefined());
517 if (break_point_objects->IsFixedArray()) {
518 Handle<FixedArray> array(FixedArray::cast(*break_point_objects));
528 if (CheckBreakPoint(break_point_objects)) {
529 break_points_hit->set(break_points_hit_count++, *break_point_objects);