Lines Matching full:scripts
67 // The different types of scripts matching enum ScriptType in objects.h.
545 var scripts = Debug.scripts();
548 for (var i in scripts) {
549 var script = scripts[i];
691 var scripts = this.scripts();
694 for (var i = 0; i < scripts.length; i++) {
695 if (script_id == scripts[i].id) {
696 break_point.actual_position = %SetScriptBreakPoint(scripts[i], position,
799 // Run through all scripts to see if this script break point matches any
800 // loaded scripts.
801 var scripts = this.scripts();
802 for (var i = 0; i < scripts.length; i++) {
803 if (script_break_point.matchesScript(scripts[i])) {
804 script_break_point.set(scripts[i]);
923 // Get all the scripts currently loaded. Locating all the scripts is based on
925 Debug.scripts = function() {
926 // Collect all scripts in the heap.
2260 // Collect all scripts in the heap.
2261 var scripts = %DebugGetLoadedScripts();
2265 for (var i = 0; i < scripts.length; i++) {
2266 if (idsToInclude && !idsToInclude[scripts[i].id]) {
2270 var script = scripts[i];
2284 if (types & ScriptTypeFlag(scripts[i].type)) {
2285 response.body.push(MakeMirror(scripts[i]));
2333 var scripts = %DebugGetLoadedScripts();
2336 for (var i = 0; i < scripts.length; i++) {
2337 if (scripts[i].id == script_id) {
2338 the_script = scripts[i];
2477 "scripts": proto.scriptsRequest_,