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Lines Matching full:reg1

363 			glm::uint16 REG1(x);
366 REG1 = ((REG1 << 4) | REG1) & glm::uint16(0x0F0F);
369 REG1 = ((REG1 << 2) | REG1) & glm::uint16(0x3333);
372 REG1 = ((REG1 << 1) | REG1) & glm::uint16(0x5555);
375 return REG1 | (REG2 << 1);
381 glm::uint32 REG1(x);
384 REG1 = ((REG1 << 8) | REG1) & glm::uint32(0x00FF00FF);
387 REG1 = ((REG1 << 4) | REG1) & glm::uint32(0x0F0F0F0F);
390 REG1 = ((REG1 << 2) | REG1) & glm::uint32(0x33333333);
393 REG1 = ((REG1 << 1) | REG1) & glm::uint32(0x55555555);
396 return REG1 | (REG2 << 1);
402 glm::uint64 REG1(x);
405 REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x0000FFFF0000FFFF);
408 REG1 = ((REG1 << 8) | REG1) & glm::uint64(0x00FF00FF00FF00FF);
411 REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x0F0F0F0F0F0F0F0F);
414 REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x3333333333333333);
417 REG1 = ((REG1 << 1) | REG1) & glm::uint64(0x5555555555555555);
420 return REG1 | (REG2 << 1);
426 glm::uint32 REG1(x);
430 REG1 = ((REG1 << 16) | REG1) & glm::uint32(0x00FF0000FF0000FF);
434 REG1 = ((REG1 << 8) | REG1) & glm::uint32(0xF00F00F00F00F00F);
438 REG1 = ((REG1 << 4) | REG1) & glm::uint32(0x30C30C30C30C30C3);
442 REG1 = ((REG1 << 2) | REG1) & glm::uint32(0x9249249249249249);
446 return REG1 | (REG2 << 1) | (REG3 << 2);
452 glm::uint64 REG1(x);
456 REG1 = ((REG1 << 32) | REG1) & glm::uint64(0xFFFF00000000FFFF);
460 REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x00FF0000FF0000FF);
464 REG1 = ((REG1 << 8) | REG1) & glm::uint64(0xF00F00F00F00F00F);
468 REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x30C30C30C30C30C3);
472 REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x9249249249249249);
476 return REG1 | (REG2 << 1) | (REG3 << 2);
482 glm::uint64 REG1(x);
486 REG1 = ((REG1 << 32) | REG1) & glm::uint64(0xFFFF00000000FFFF);
490 REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x00FF0000FF0000FF);
494 REG1 = ((REG1 << 8) | REG1) & glm::uint64(0xF00F00F00F00F00F);
498 REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x30C30C30C30C30C3);
502 REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x9249249249249249);
506 return REG1 | (REG2 << 1) | (REG3 << 2);
512 glm::uint32 REG1(x);
517 REG1 = ((REG1 << 12) | REG1) & glm::uint32(0x000F000F000F000F);
522 REG1 = ((REG1 << 6) | REG1) & glm::uint32(0x0303030303030303);
527 REG1 = ((REG1 << 3) | REG1) & glm::uint32(0x1111111111111111);
532 return REG1 | (REG2 << 1) | (REG3 << 2) | (REG4 << 3);
538 glm::uint64 REG1(x);
543 REG1 = ((REG1 << 24) | REG1) & glm::uint64(0x000000FF000000FF);
548 REG1 = ((REG1 << 12) | REG1) & glm::uint64(0x000F000F000F000F);
553 REG1 = ((REG1 << 6) | REG1
558 REG1 = ((REG1 << 3) | REG1) & glm::uint64(0x1111111111111111);
563 return REG1 | (REG2 << 1) | (REG3 << 2) | (REG4 << 3);