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58 	GLM_FUNC_DECL detail::tmat3x3<T, P> shearX2D(
59 detail::tmat3x3<T, P> const & m,
65 GLM_FUNC_DECL detail::tmat3x3<T, P> shearY2D(
66 detail::tmat3x3<T, P> const & m,
72 GLM_FUNC_DECL detail::tmat4x4<T, P> shearX3D(
73 const detail::tmat4x4<T, P> & m,
80 GLM_FUNC_DECL detail::tmat4x4<T, P> shearY3D(
81 const detail::tmat4x4<T, P> & m,
88 GLM_FUNC_DECL detail::tmat4x4<T, P> shearZ3D(
89 const detail::tmat4x4<T, P> & m,
93 //template <typename T> GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> shear(const detail::tmat4x4<T, P> & m, shearPlane, planePoint, angle)
98 //template <typename T> detail::tmat3x3<T, P> reflect2D(const detail::tmat3x3<T, P> & m, const detail::tvec3<T, P>& normal){return reflect2DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
99 //template <typename T> detail::tmat4x4<T, P> reflect3D(const detail::tmat4x4<T, P> & m, const detail::tvec3<T, P>& normal){return reflect3DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
104 GLM_FUNC_DECL detail::tmat3x3<T, P> proj2D(
105 const detail::tmat3x3<T, P> & m,
106 const detail::tvec3<T, P>& normal);
111 GLM_FUNC_DECL detail::tmat4x4<T, P> proj3D(
112 const detail::tmat4x4<T, P> & m,
113 const detail::tvec3<T, P>& normal);
118 GLM_FUNC_DECL detail::tmat4x4<valType, P> scaleBias(
125 GLM_FUNC_DECL detail::tmat4x4<valType, P> scaleBias(
126 detail::tmat4x4<valType, P> const & m,