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Lines Matching refs:fs

1652     VkShaderObj fs(m_device, bindStateFragShaderText,
1657 pipe.AddShader(&fs);
1902 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
1905 pipe.AddShader(&fs);
2064 // Create 4 unique layouts for full pipelineLayout, and 1 special fs-only
2144 // Create pipelineLayout with UB type, but stageFlags for FS only
2291 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
2294 pipe.AddShader(&fs);
2377 "pipelineLayout with FS-only stageFlags.";
2917 VkShaderObj fs(m_device, bindStateFragShaderText,
2922 shaderStages[1] = fs.GetStageCreateInfo();
3034 VkShaderObj fs(m_device, bindStateFragShaderText,
3039 shaderStages[1] = fs.GetStageCreateInfo();
3170 VkShaderObj fs(m_device, bindStateFragShaderText,
3175 shaderStages[1] = fs.GetStageCreateInfo();
3346 VkShaderObj fs(m_device, bindStateFragShaderText,
3351 shaderStages[1] = fs.GetStageCreateInfo();
4602 VkShaderObj fs(m_device, bindStateFragShaderText,
4608 pipe.AddShader(&fs);
4707 VkShaderObj fs(m_device, bindStateFragShaderText,
4712 pipe.AddShader(&fs);
4822 VkShaderObj fs(m_device, bindStateFragShaderText,
4828 pipe.AddShader(&fs);
5049 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
5054 pipe.AddShader(&fs);
5098 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
5103 pipe.AddShader(&fs);
5147 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
5152 pipe.AddShader(&fs);
5200 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
5205 pipe.AddShader(&fs);
5253 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
5258 pipe.AddShader(&fs);
5304 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
5309 pipe.AddShader(&fs);
5355 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
5360 pipe.AddShader(&fs);
5406 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
5411 pipe.AddShader(&fs);
5461 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
5466 pipe.AddShader(&fs);
5520 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
5525 pipe.AddShader(&fs);
5573 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
5578 pipe.AddShader(&fs);
5631 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
5636 pipe.AddShader(&fs);
5694 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
5699 pipe.AddShader(&fs);
5759 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
5764 pipe.AddShader(&fs);
5821 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
5826 pipe.AddShader(&fs);
5846 "Attachment 0 not written by FS");
5870 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
5874 pipe.AddShader(&fs);
5887 FAIL() << "Did not receive Error 'Attachment 0 not written by FS'";
5896 "FS writes to output location 1 with no matching attachment");
5924 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
5928 pipe.AddShader(&fs);
5933 /* FS writes CB 1, but we don't configure it */
5942 FAIL() << "Did not receive Error 'FS writes to output location 1 with "
5950 "does not match FS output type");
5976 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
5980 pipe.AddShader(&fs);
5993 FAIL() << "Did not receive Error 'does not match FS output type'";
6027 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
6031 pipe.AddShader(&fs);
6080 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
6084 pipe.AddShader(&fs);