Home | History | Annotate | Download | only in vulkan-validation-layers

Lines Matching full:bindings

613                 <usage>The sum of pname:dstArrayElement and pname:descriptorCount must: be less than or equal to the number of array elements in the descriptor set binding specified by pname:dstBinding, and all applicable consecutive bindings, as described by &lt;&lt;descriptorsets-updates-consecutive&gt;&gt;</usage>
642 <usage>The sum of pname:srcArrayElement and pname:descriptorCount must: be less than or equal to the number of array elements in the descriptor set binding specified by pname:srcBinding, and all applicable consecutive bindings, as described by &lt;&lt;descriptorsets-updates-consecutive&gt;&gt;</usage>
644 <usage>The sum of pname:dstArrayElement and pname:descriptorCount must: be less than or equal to the number of array elements in the descriptor set binding specified by pname:dstBinding, and all applicable consecutive bindings, as described by &lt;&lt;descriptorsets-updates-consecutive&gt;&gt;</usage>
660 <usage>If the &lt;&lt;features-features-sparseBinding,sparse bindings&gt;&gt; feature is not enabled, pname:flags mustnot: contain ename:VK_BUFFER_CREATE_SPARSE_BINDING_BIT</usage>
808 <usage>If the &lt;&lt;features-features-sparseBinding,sparse bindings&gt;&gt; feature is not enabled, pname:flags mustnot: contain ename:VK_IMAGE_CREATE_SPARSE_BINDING_BIT</usage>
1047 <member optional="true"><type>uint32_t</type> <name>bindingCount</name></member> <!-- Number of bindings in the descriptor set layout -->
1048 <member len="bindingCount">const <type>VkDescriptorSetLayoutBinding</type>* <name>pBindings</name></member> <!-- Array of descriptor set layout bindings -->
1163 <member optional="true"><type>uint32_t</type> <name>vertexBindingDescriptionCount</name></member> <!-- number of bindings -->
3874 <usage>All vertex input bindings accessed via vertex input variables declared in the vertex shader entry point's interface must: have valid buffers bound</usage>
3898 <usage>All vertex input bindings accessed via vertex input variables declared in the vertex shader entry point's interface must: have valid buffers bound</usage>
3925 <usage>All vertex input bindings accessed via vertex input variables declared in the vertex shader entry point's interface must: have valid buffers bound</usage>
3952 <usage>All vertex input bindings accessed via vertex input variables declared in the vertex shader entry point's interface must: have valid buffers bound</usage>