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31 <p>App icons appear in a fixed position overhanging the edge at the top right of the card by default for all notifications in the Context Stream. This is an opportunity for cards to be recognized as coming from a specific source. Photo backgrounds should be used only to convey information, not to brand a card. App icons are necessary only on the leftmost card; it is not necessary to add the app icon to pages.</p>
37 <p>Supplementary information should be displayed on additional cards to the right of a main Context Stream card. In most cases one additional detail card should be sufficient. For example, a weather card might show the weather for the current location today, with subsequent days listed in an additional card to the right. Keep the number of detail cards as low as possible. Actions (see below) should always come after pages; don?t change the order or interleave them.</p>
49 <p>Swiping from left to right on a card causes it to be dismissed from the stream. Dismissed cards may return when they next have relevant information. State is synced between the Android Wear context stream and the notifications on the Android handheld device, so dismissing from one causes an automatic dismissal from the other.</p>
57 <p>Where the user may need to take action on the information shown in a notification, you can provide action buttons. These are system-rendered buttons that appear to the right of detail cards. They consist of a white icon set on a blue system-rendered circular button and a short caption with a verb. Actions should be limited to three for a single card row.</p>
71 <li>The action is completed immediately and the result of the action is shown (either by updating the relevant card contents immediately, or by showing a confirmation animation).</li>
74 <li>The cue card can be invoked to continue specifying the action. For example in a messaging application, tapping a ?Reply? action button invokes the Cue Card and prompts for voice input. In this case the prompt label (such as ?Speak your message??) and a set of sample voice suggestions can be specified by developers.</li>
96 <p>Some cards may benefit from having tappable actions directly on a card. Some guidance on when to use this pattern versus using an action button:</p>
100 <li>On-card actions should not require a text label to be understood.</li>
101 <li>On-card actions should only result in something happening on the wearable (apart from web links to open them on the phone).</li>
102 <li>You should only have one action per card.</li>
103 <li>Do not put menus on a single card.</li>
106 <p>Good examples of using an action on card include: play and pause music, toggle light switch on and off, navigate to an address, and call a phone number.</p>
116 <h2 id="Stacks" style="clear:both">Card stacks</h2>
118 <p>Card stacks group related cards together and allow them to be progressively expanded vertically in the stream. A tap on a stack fans the cards out so that the top edge of each card can be seen. A subsequent tap on a fanned card reveals that card fully. Stacks of cards revert to a fully collapsed state once the user has swiped away from them.</p>
130 <p>A 2D Picker component in your app can be invoked from the cue card or from an action button. It allows users to choose from a list of items, and optionally select an attribute of each item. For example, for a social check-in app, you could show a 2D Picker with a vertical list of places
166 href="{@docRoot}training/wearables/apps/layouts.html#UiLibrary"><code>WearableListView</code></a> component) creates a simple list optimized for ease of use on a small screen where the focused item snaps to the center of the screen and a single tap selects. This widget is recommended as a common pattern for selecting items. It is used throughout the system UI, including in the list that can be accessed by swiping up on the cue card.</p>