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Lines Matching refs:Blur

19 #include "Blur.h"
26 // "high quality" mode, in SkBlurMask::Blur() (1 / sqrt(3)).
29 float Blur::convertRadiusToSigma(float radius) {
33 float Blur::convertSigmaToRadius(float sigma) {
40 uint32_t Blur::convertRadiusToInt(float radius) {
54 * radius gets, the more our gaussian blur will resemble a box blur since with
61 void Blur::generateGaussianWeights(float* weights, float radius) {
64 // Compute gaussian weights for the blur
75 // the blur calculations
94 void Blur::horizontal(float* weights, int32_t radius,
138 void Blur::vertical(float* weights, int32_t radius,