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Lines Matching refs:pointerX

82     mLocked.pointerX = 0;
157 setPositionLocked(mLocked.pointerX + deltaX, mLocked.pointerY + deltaY);
190 mLocked.pointerX = minX;
192 mLocked.pointerX = maxX;
194 mLocked.pointerX = x;
210 *outX = mLocked.pointerX;
369 mLocked.pointerX = (minX + maxX) * 0.5f;
372 mLocked.pointerX = 0;
383 float x = mLocked.pointerX + 0.5f;
425 mLocked.pointerX = x - 0.5f;
599 mLocked.pointerSprite->setPosition(mLocked.pointerX, mLocked.pointerY);