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Lines Matching refs:GraphicBuffer

27 #include <ui/GraphicBuffer.h>
138 const sp<GraphicBuffer>& buf, const Rect& cropRect,
171 sp<GraphicBuffer> getCurrentBuffer() const;
252 const sp<GraphicBuffer> graphicBuffer,
256 const sp<GraphicBuffer> graphicBuffer, EGLSyncKHR eglFence) {
257 return releaseBufferLocked(slot, graphicBuffer, mEglDisplay, eglFence);
264 graphicBuffer(), display(nullptr), fence(nullptr) {}
268 sp<GraphicBuffer> graphicBuffer;
304 EglImage(sp<GraphicBuffer> graphicBuffer);
316 const sp<GraphicBuffer>& graphicBuffer() { return mGraphicBuffer; }
326 // createImage creates a new EGLImage from a GraphicBuffer.
328 const sp<GraphicBuffer>& graphicBuffer, const Rect& crop);
335 sp<GraphicBuffer> mGraphicBuffer;
349 // initialized this will release the reference to the GraphicBuffer in that
356 // current texture. It uses mCurrentTransform and the current GraphicBuffer
373 static sp<GraphicBuffer> getDebugTexImageBuffer();
379 static const uint32_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
498 static sp<GraphicBuffer> sReleasedTexImageBuffer;