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Lines Matching refs:vec4_t

95 struct vec4_t {
136 vec4_t obj;
137 vec4_t eye;
139 vec4_t clip;
147 vec4_t window;
149 vec4_t color;
150 vec4_t texture[GGL_TEXTURE_UNIT_COUNT];
217 void (*mvp_transform)(transform_t const*, vec4_t*, vec4_t const*);
218 void (*mv_transform)(transform_t const*, vec4_t*, vec4_t const*);
219 void (*tex_transform[2])(transform_t const*, vec4_t*, vec4_t const*);
273 vec4_t equation;
288 vec4_t ambient;
289 vec4_t diffuse;
290 vec4_t specular;
291 vec4_t implicitAmbient;
292 vec4_t implicitDiffuse;
293 vec4_t implicitSpecular;
294 vec4_t position; // position in eye space
295 vec4_t objPosition;
296 vec4_t normalizedObjPosition;
297 vec4_t spotDir;
298 vec4_t normalizedSpotDir;
308 vec4_t ambient;
309 vec4_t diffuse;
310 vec4_t specular;
311 vec4_t emission;
316 vec4_t ambient;
331 vec4_t implicitSceneEmissionAndAmbient;
332 vec4_t objViewer;
428 void (*point2)(transform_t const* t, vec4_t*, vec4_t const*);
429 void (*point3)(transform_t const* t, vec4_t*, vec4_t const*);
430 void (*point4)(transform_t const* t, vec4_t*, vec4_t const*);
432 void (*pointv[3])(transform_t const* t, vec4_t*, vec4_t const*);
621 vec4_t currentColorClamped;