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Lines Matching full:clip

105     // configure the rasterizer here, before we clip
125 // configure the rasterizer here, before we clip
173 // configure the rasterizer here, before we clip
191 // configure the rasterizer here, before we clip
540 // clip the line if needed
598 // The assumption here is that we're not going to clip very often,
599 // and even more rarely will we clip a triangle that ends up
866 // original list of vertices (polygon to clip, in fact this
882 // User clip-planes first, the clipping is always done in eye-coordinate
903 // clip each vertex against this plane...
953 // frustum clip-planes
967 GLfixed sd = frustumPlaneDist(plane, s->clip);
968 // clip each vertex against this plane...
971 clip);
1072 // frustum clip-planes
1079 const GLfixed sd = frustumPlaneDist(plane, s->clip);
1080 const GLfixed pd = frustumPlaneDist(plane, p->clip);