Lines Matching defs:GLES20RenderEngine
31 #include "GLES20RenderEngine.h"
42 GLES20RenderEngine::GLES20RenderEngine() :
64 GLES20RenderEngine::~GLES20RenderEngine() {
68 size_t GLES20RenderEngine::getMaxTextureSize() const {
72 size_t GLES20RenderEngine::getMaxViewportDims() const {
78 void GLES20RenderEngine::setViewportAndProjection(
121 void GLES20RenderEngine::setupLayerBlending(bool premultipliedAlpha,
124 void GLES20RenderEngine::setupLayerBlending(
147 void GLES20RenderEngine::setupDimLayerBlending(float alpha) {
149 void GLES20RenderEngine::setupDimLayerBlending(int alpha) {
173 void GLES20RenderEngine::setupLayerTexturing(const Texture& texture) {
188 void GLES20RenderEngine::setupLayerBlackedOut() {
195 mat4 GLES20RenderEngine::setupColorTransform(const mat4& colorTransform) {
201 void GLES20RenderEngine::disableTexturing() {
205 void GLES20RenderEngine::disableBlending() {
210 void GLES20RenderEngine::bindImageAsFramebuffer(EGLImageKHR image,
228 void GLES20RenderEngine::unbindFramebuffer(uint32_t texName, uint32_t fbName) {
234 void GLES20RenderEngine::setupFillWithColor(float r, float g, float b, float a) {
243 void GLES20RenderEngine::drawMesh(const Mesh& mesh) {
269 void GLES20RenderEngine::dump(String8& result) {