Lines Matching full:texture
36 #include "Texture.h"
173 void GLES20RenderEngine::setupLayerTexturing(const Texture& texture) {
174 GLuint target = texture.getTextureTarget();
175 glBindTexture(target, texture.getTextureName());
177 if (texture.getFiltering()) {
185 mState.setTexture(texture);
190 Texture texture(Texture::TEXTURE_2D, mProtectedTexName);
191 texture.setDimensions(1, 1); // FIXME: we should get that from somewhere
192 mState.setTexture(texture);
213 // turn our EGLImage into a texture