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Lines Matching refs:RSD_CALL_GL

110     RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID);
111 RSD_CALL_GL(glPixelStorei, GL_UNPACK_ALIGNMENT, 1);
116 RSD_CALL_GL(glTexSubImage2D, t, lod, xoff, yoff, w, h, drv->glFormat, drv->glType, ptr);
125 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID);
126 RSD_CALL_GL(glPixelStorei, GL_UNPACK_ALIGNMENT, 1);
144 RSD_CALL_GL(glTexImage2D, t, lod, drv->glFormat,
149 RSD_CALL_GL(glTexSubImage2D, t, lod, 0, 0,
158 RSD_CALL_GL(glGenerateMipmap, drv->glTarget);
170 RSD_CALL_GL(glGenTextures, 1, &drv->textureID);
186 RSD_CALL_GL(glGenTextures, 1, &drv->textureID);
211 RSD_CALL_GL(glGenRenderbuffers, 1, &drv->renderTargetID);
219 RSD_CALL_GL(glBindRenderbuffer, GL_RENDERBUFFER, drv->renderTargetID);
220 RSD_CALL_GL(glRenderbufferStorage, GL_RENDERBUFFER, drv->glFormat,
237 RSD_CALL_GL(glGenBuffers, 1, &drv->bufferID);
244 RSD_CALL_GL(glBindBuffer, drv->glTarget, drv->bufferID);
245 RSD_CALL_GL(glBufferData, drv->glTarget,
248 RSD_CALL_GL(glBindBuffer, drv->glTarget, 0);
554 RSD_CALL_GL(glDeleteTextures, 1, &drv->textureID);
558 RSD_CALL_GL(glDeleteRenderbuffers, 1, &drv->renderTargetID);
653 RSD_CALL_GL(glReadPixels, 0, 0, alloc->mHal.drvState.lod[0].dimX,
835 RSD_CALL_GL(eglSwapBuffers, dc->gl.egl.display, dc->gl.egl.surface);