Lines Matching full:state_t
38 } State_t;
46 typedef State_t (*Action_pt)(Player_pt player);
54 State_t actionPause(Player_pt p)
62 State_t actionPlay(Player_pt p)
70 State_t actionStop(Player_pt p)
78 State_t actionRewind(Player_pt p)
86 State_t actionDestroy(Player_pt p)
96 State_t actionCreate(Player_pt p)
126 State_t actionRealize(Player_pt p)
140 State_t actionSleep(Player_pt p __unused)
148 State_t actionSleep3(Player_pt p)
155 State_t actionTerminateIfDone(Player_pt p)
171 State_t actionInitialize(Player_pt p __unused)
191 State_t mEntryState;
252 State_t currentState = STATE_INITIAL;
285 State_t nextState = (*transitionTable[i].mAction)(&player);