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Lines Matching refs:Exact

34 // rounding error with respect to the exact result.
140 // operation that generated a Float value, relative to the exact value.
146 Exact Accuracy = 0
158 z.acc = Exact // optimistically assume no rounding is needed
190 // SetMode sets z's rounding mode to mode and returns an exact z.
192 // z.SetMode(z.Mode()) is a cheap way to set z's accuracy to Exact.
195 z.acc = Exact
386 z.acc = Exact
514 if z.acc != Exact && z.neg {
529 z.acc = Exact
576 z.acc = Exact
625 z.acc = Exact
657 // Exact.
659 z.acc = Exact
670 // exact (not rounded) result.
675 z.acc = Exact
754 // towards zero. If 0 <= x <= math.MaxUint64, the result is Exact
778 return u, Exact
786 return 0, Exact
799 // If math.MinInt64 <= x <= math.MaxInt64, the result is Exact if x is
826 return i, Exact
833 acc = Exact
841 return 0, Exact
946 return -z, Exact
948 return 0.0, Exact
952 return float32(math.Inf(-1)), Exact
954 return float32(math.Inf(+1)), Exact
1053 return -z, Exact
1055 return 0.0, Exact
1059 return math.Inf(-1), Exact
1061 return math.Inf(+1), Exact
1069 // The result is Exact if x.IsInt(); otherwise it is Below
1097 acc = Exact
1115 return z.SetInt64(0), Exact
1126 // The result is Exact is x is not an Inf.
1159 return z, Exact
1162 return z.SetInt64(0), Exact
1211 // Point Addition With Exact Rounding (as in the MPFR Library)"
1277 z.acc = Exact
1405 // roundTowardNegative; under that attribute, the sign of an exact zero
1414 // z's accuracy reports the result error relative to the exact (not rounded)
1453 z.acc = Exact
1461 z.acc = Exact
1516 z.acc = Exact
1524 z.acc = Exact
1563 z.acc = Exact
1608 z.acc = Exact